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Max Ammo - Weapons, particles and world map

Released in 2015 on iOS and Android. A 3D cover based F2P game created by Wooga.

I worked on this a initially as the principal environmental artist and then swapped to senior technical artist laying down the pipelines and documentation for the world. I also worked as lighting artist and 2D artist when required.

Final: Built as the original map room for navigation as you unlocked new areas, a fancy saga map.

Test: The saga map test scene for Max Ammo.

City based cover assets

City based cover assets

Side arms for Max.

Side arms for Max.

Power cell boosted side arms.

Power cell boosted side arms.

Power cell boosted main assault rifles.

Power cell boosted main assault rifles.

Traditionally powered main hand SMG's.

Traditionally powered main hand SMG's.

Power cell boosted shotgun main hand variations.

Power cell boosted shotgun main hand variations.

Shotgun main hand.

Shotgun main hand.

I explored some directions for the particle fx in Max Ammo, stylised explosion.

Electric ball of doomstuff

Electric explosion

Large fire