Released in 2015 on iOS and Android. A 3D cover based F2P game created by Wooga.
I worked on this a initially as the principal environmental artist and then swapped to senior technical artist laying down the pipelines and documentation for the world. I also worked as lighting artist and 2D artist when required.
Final: Built as the original map room for navigation as you unlocked new areas, a fancy saga map.
Test: The saga map test scene for Max Ammo.
I explored some directions for the particle fx in Max Ammo, stylised explosion.
Electric ball of doomstuff
Electric explosion
Large fire